Tuesday, 1 January 2013

GAMING GYAAN Are videogames really to blame for violent teenagers?

GAMING GYAAN

Are videogames really to blame for violent teenagers?

    The massacre of 26 people, mostly young children, at a US school has revived the perennial debate about the impact of violent videogames on the warped minds of gunmen behind such tragedies.
    Experts are divided over whether games with names like Assassin's Creed, Thrill Kill or Manhunt — Executions are blueprints for real-life violent behaviour or harmless fantasies that allow young men

to vent testosterone.
    Some politicians have highlighted the role of violence in television, movies and videogames — including Colorado governor John Hickenlooper, after 12 people were killed in a movie theater massacre near Denver in July.
    “There might well be some direct connection between people who have some mental instability and when they go over the edge — they transport themselves, they become part of one of those video games,” he told a news channel.
    Senator Jay Rockefeller called the latest massacre a “wake-up call” for federal action. “While we don’t know if such images impacted the killer in Newtown, the issue of violent content is serious and must be addressed.
    “As parents, research confirms what we already know — these violent images have a negative impact on our children’s wellbeing,” he said, adding: “I’m pushing for that action now before we have to mourn more innocent lives lost.”
    Adam Lanza, the 20-year-old who killed himself after massacring 26 people, includ
ing 20 children, at Sandy Hook Elementary School in Newtown, Connecticut, was reportedly a fan of violent videogames, including Dynasty Warriors.
    California banned the sale of violent videogames to minors, but
the US Supreme Court struck down the law in June 2011, saying it violated the right to free speech, enshrined in the First Amendment of the US constitution.
    Experts and games developers
    say the evidence about such games’ impact on players is mixed.
    “I’m rather tired of this argument. I’m sure you can find a study or two to support the claim that videogames foster violence, but I’m sure you can also find studies that deny it,” said specialist and game designer Greg Costikyan, continuing, “In general, my impression is that the idea that media of any sort cause anything other than short-term and minor changes in proclivities to violent behavior has been thoroughly debunked.”
    But Brad Bushman, a professor of psychology at Ohio State University and coauthor of a study published in the Journal of Experimental Social Psychology last month, said players grow more aggressive the longer they play such games.
    But violent videogames do not by themselves create crazed killers. “Shootings like the one in Connecticut are very rare and you cannot predict them. Violent videogames increase behaviour that’s not so rare, like yelling, hitting, pushing, and being an aggressive driver,” said Bushman.
    AFP


Screen grabs from Assassin’s Creed and Manhunt — Executions

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